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Environments & Character Design

I have curated a selection of characters and backgrounds, each drawn in different styles to showcase various approaches and projects. This selection comes entirely from professional work, with no personal projects included. I enjoy working with vibrant colors and experimenting with lighting to bring scenes to life.

geoCrush_background.jpg
logo_geoCrush.png

Characters and backgrounds designed for a candy-themed game

geoCrush_character.png
castello8.jpg
logo_bookbound.png

For this project, I designed 42 environments, worked on the development of the main characters, and assembled 250 levels in Unity with over 1000 hand-drawn assets.

brigade_character.jpg
brigade_character_2.jpg
brigade_character_3.jpg
powerpuffGirls_park.jpg
logo_powerpuff.png
powerpuff_character.png

This style of characters was used in Hyper-Casual games.

characters_midnite.jpg
chara_yard.jpg

Sketches

craig_tiles.jpg
logo_craig.png

In this project, I used a tile system to build the environments, adapting to the cartoon's graphic style and bringing it into the game.

clarence_tiles.jpg
logo_clarence.png

Also in this project I used a tile system to build the environments, adapting to the cartoon's graphic style and bringing it into the game.

clarence_1.jpg
background_blue.jpg
background_cn.jpg
background_rosso.jpg
chara_candy.png
chara_picciotti.png
poster.jpg
background_rosso_2.jpg
chara_mision.png
chara_survivorSketch.jpg
victor_background.jpg

I adapted to the graphic style of the characters and environments from the cartoon, bringing it into the game.

victor_chara_2.png
background_victor_1.png
background_victor_2.jpg
backgrounds.jpg
chara_pushit.jpg
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