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I was the Art Director of Bookbound Brigade, an ambitious project that came with significant challenges.

With a tight production timeline, 10 months for development, followed by 2 months of polishing and 3 months dedicated to marketing assets and videos, every aspect required efficiency and creativity.

Beyond defining the game's artistic direction, I was responsible for creating all the environments, from concept art to implementation in Unity. I also contributed to the design of the main characters, designed the logo, user interface, and produced various videos, including the intro, ending, and trailers.

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bookbound_title.jpg

Environments

For this project, I designed 42 environments, worked on the development of the main characters, and assembled 250 levels in Unity with over 1000 hand-drawn assets.

background_07.jpg
background_12.jpg
background_10.jpg
background_16.jpg
background_18.jpg
background_17.jpg
bookbound_title.jpg

UI/UX

I have uploaded the concept art and final files for the UI screens.

bookbound_back2.jpg
bookbound_UI1.jpg
bookbound_UI3.jpg
bookbound_UI2.jpg
bookbound_UI4.jpg
bookbound_title.jpg

Character Design

Main Characters

bookbound_brigade.jpg
bookbound_title.jpg

Marketing

Posters and social media assets

bookbound_back3.jpg
bookbound_title.jpg

Video

I created the intro and end-game videos in After Effects, as well as the trailers used to announce the game's release on various console platforms.

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