

I was the Art Director of Bookbound Brigade, an ambitious project that came with significant challenges.
With a tight production timeline, 10 months for development, followed by 2 months of polishing and 3 months dedicated to marketing assets and videos, every aspect required efficiency and creativity.
Beyond defining the game's artistic direction, I was responsible for creating all the environments, from concept art to implementation in Unity. I also contributed to the design of the main characters, designed the logo, user interface, and produced various videos, including the intro, ending, and trailers.

Environments
For this project, I designed 42 environments, worked on the development of the main characters, and assembled 250 levels in Unity with over 1000 hand-drawn assets.







UI/UX
I have uploaded the concept art and final files for the UI screens.






Character Design
Main Characters


Marketing
Posters and social media assets



Video
I created the intro and end-game videos in After Effects, as well as the trailers used to announce the game's release on various console platforms.