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About Me

I’m an Art Director and multidisciplinary 2D Artist with over 14 years of experience in the video game industry, specializing in mobile and cross-platform productions.

My career began in illustration and animation, building a strong foundation in visual storytelling before transitioning fully into game development. Since 2011, I’ve contributed to projects across Mobile, Web, VR, and Console, covering Character Design, Environment Design, UI/UX systems, 2D Animation, and Art Direction.

Throughout my career, I have worked on 40+ mobile titles, including licensed IP projects for internationally recognized brands, balancing creative vision with production efficiency and platform constraints.

I combine hands-on artistic execution with strategic art direction, ensuring visual consistency, scalable pipelines, and alignment between creative and product goals.

WORK EXPERIENCE

ART DIRECTOR AND GENERAL ARTIST

Midnite, 2022 - Present, Italy​

As Art Director at Midnite, I lead the visual development and artistic strategy across multiple mobile game titles, from hypercasual prototypes to fully released casual games.

I oversee the entire art pipeline - from concept to final implementation - ensuring visual consistency, scalability, and alignment with product goals and monetization strategies.


Key Responsibilities & Contributions:

 

  • Define and maintain the visual identity across multiple mobile titles

  • Direct and mentor 2D artists

  • Collaborate closely with Game Designers, Developers, and Product Managers to align art with gameplay mechanics

  • Create high-quality Concept Art, UI/UX assets, 2D animations, visual effects, and character designs

  • Optimize art production workflows for mobile performance and rapid prototyping

  • Support updates and visual A/B testing iterations



Title I've worked on (not complete list):

  • Survivor Idle Run

  • Superheroes Idle RPG

  • Tower Clear

  • Mia's Slices: Magic Puzzles

  • Push It!

  • Merge & Siege - Dragon Battle

  • Mia's Tangram

  • Bulletz

  • Idle Soap ASMR

  • Loop Survivor

FREELANCE ARTIST

Art Director - UI/UX Artist - General Artist - 2D Animation

2004 - Present​

Contributed to the development of over 30 mobile games in collaboration with internationally recognized brands including Cartoon Network, Boomerang, DC Comics and others.

Provided art direction and hands-on production across multiple genres, delivering:

 

  • Character design and visual development aligned with established IP guidelines

  • UI/UX design tailored for mobile user experience

  • 2D animations and gameplay visual effects

  • Environment design and asset production optimized for mobile performance

  • Style adaptation for licensed properties while maintaining brand integrity

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Title I've worked on (not complete list):

  • The Adventure of Mansour, Mobile

  • Gumball Racing, Mobile

  • Bugs Bunny Builders, Mobile

  • ScoobyDoo Saving Shaggy!, Mobile

  • Batwheels Race, Mobile

  • Quack the pipes!, VR

  • The Powerpuff Girls Jump!, Mobile

  • Victor and Valentino Gold Rush, Mobile

  • Maomao Protectors of pure heart, Mobile

  • Tom&Jerry Escape!, Mobile

  • Power Players Defenders, Mobile

  • Victor and Valentino Templo de Chocolate, Web

  • Chocomilk, Web

  • GeoCrush, Mobile

  • We Bere Bears Crazy Fishing, Mobile

  • Craig of the creek Itch to Explore, Mobile

  • Cartoon Network Who’s the Family Genius?, Mobile

  • Ben10 Who’s the Family Genius?, Mobile

  • Tom&Jerry Mouse Chase, Mobile

  • Clarence for President, Mobile

  • CR7 Penalty Flick Soccer, Mobile

  • Zip Galaxy, Mobile

  • Omoberry World, Mobile

  • Diana Hidden Objects, Mobile

  • Fall of Light, PS4

  • Petizoo Cartoon Network L.A, Web

ART DIRECTOR AND GENERAL ARTIST

Digital Tales, 2019-2022, Italy​​​

Defined and drove the artistic vision across projects, ensuring visual cohesion, production efficiency, and alignment with overall creative direction.


Key Responsibilities & Contributions:

 

  • Defined and maintained the visual identity across multiple titles

  • gameplay mechanicsCollaborated closely with Game Designers, Developers, and Product Managers to align art with

  • Created high-quality Concept Art, UI/UX assets, 2D animations, Visual Effects and Character Designs

  • Optimized art production workflows

  • Supported updates and visual A/B testing iterations



Title I've worked on (Console):

  • BookBound Brigade, PS/Nintendo Switch/Pc​

As Art Director of Bookbound Brigade, I led the complete visual development of the project, overseeing art direction and executing all core visual assets within a 10-month production cycle.

 

  • Created all environments from concept art to full implementation in Unity

  • Designed the game logo and visual identity

  • Developed UI/UX systems

  • Produced cinematic videos including intro, ending, and trailers

  • Ensured visual cohesion across all artistic components

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Title I've worked on (Mobile):

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  • Assetto Corsa Mobile

LEAD ARTIST

Digital Tales, 2015-2019, Italy​​

Led art production, supporting the team in delivering high-quality assets within tight deadlines.
 

  • Coordinated artists

  • Contributed hands-on to asset creation and visual development​



Title I've worked on (Mobile):

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  • SBK16

  • Tony Cairoli

  • SBK 15

Interactive Kiosks and Web Games:
 

  • DTales Trivia

  • Creative Collisions, Milan's National Museum of Science and Technology

  • It food Alive?, Milan's National Museum of Science and Technology

  • Agro Innovation

GENERAL ARTIST

Dreamslair Entertainment S.R.L., 2012-2014, Italy

General Artist - UI/UX Artist - 2D Animations

Contributed as a multidisciplinary 2D artist to a live social game published on Facebook and Kongregate, supporting both asset production and early art coordination responsibilities.


Key Responsibilities & Contributions:

 

  • Produced UI assets

  • Created 2D Animations

  • Managed video editing and post-production for promotional and in-game content

  • Supported art direction decisions, taking initial leadership responsibilities within the art workflow



Title I've worked on:

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  • Ashtaria

SENIOR ARTIST

Iggy Travel Marketing & Consulting , 2009-2012, Argentina

Exclusive Artist for a monthly Children’s Magazine called “Veo Vea”.

44 magazine published.

SENIOR ARTIST

Aquar Studio , 2008-2011, Argentina

2D Artist, Web Design, 3D modeling, Video Editing and Post-Production

Developed illustrations and graphic content for websites and online platforms.

ARTIST

Tatanka Studio , 2006-2007, Argentina

2D Artist, 2D Animations, Video Editing and Post-Production

Developed branding materials and character designs for various multimedia projects, including advertising and animation.

ARTIST

Creatoons , 2004-2008, Argentina

2D Artist, 2D Animations, 3D Modeling, Video Editing and Post-Production

Designed and modeled 3D characters for animation projects, collaborating on post-production for commercial videos.

MAIN SKILLS

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Spine Pro

Unity

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