About Me
I’m an Art Director and multidisciplinary 2D Artist with over 14 years of experience in the video game industry, specializing in mobile and cross-platform productions.
My career began in illustration and animation, building a strong foundation in visual storytelling before transitioning fully into game development. Since 2011, I’ve contributed to projects across Mobile, Web, VR, and Console, covering Character Design, Environment Design, UI/UX systems, 2D Animation, and Art Direction.
Throughout my career, I have worked on 40+ mobile titles, including licensed IP projects for internationally recognized brands, balancing creative vision with production efficiency and platform constraints.
I combine hands-on artistic execution with strategic art direction, ensuring visual consistency, scalable pipelines, and alignment between creative and product goals.

WORK EXPERIENCE
ART DIRECTOR AND GENERAL ARTIST
Midnite, 2022 - Present, Italy​
As Art Director at Midnite, I lead the visual development and artistic strategy across multiple mobile game titles, from hypercasual prototypes to fully released casual games.
I oversee the entire art pipeline - from concept to final implementation - ensuring visual consistency, scalability, and alignment with product goals and monetization strategies.
Key Responsibilities & Contributions:
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Define and maintain the visual identity across multiple mobile titles
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Direct and mentor 2D artists
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Collaborate closely with Game Designers, Developers, and Product Managers to align art with gameplay mechanics
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Create high-quality Concept Art, UI/UX assets, 2D animations, visual effects, and character designs
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Optimize art production workflows for mobile performance and rapid prototyping
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Support updates and visual A/B testing iterations
Title I've worked on (not complete list):
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Survivor Idle Run
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Superheroes Idle RPG
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Tower Clear
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Mia's Slices: Magic Puzzles
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Push It!
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Merge & Siege - Dragon Battle
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Mia's Tangram
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Bulletz
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Idle Soap ASMR
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Loop Survivor
FREELANCE ARTIST
Art Director - UI/UX Artist - General Artist - 2D Animation
2004 - Present​
Contributed to the development of over 30 mobile games in collaboration with internationally recognized brands including Cartoon Network, Boomerang, DC Comics and others.
Provided art direction and hands-on production across multiple genres, delivering:
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Character design and visual development aligned with established IP guidelines
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UI/UX design tailored for mobile user experience
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2D animations and gameplay visual effects
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Environment design and asset production optimized for mobile performance
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Style adaptation for licensed properties while maintaining brand integrity
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Title I've worked on (not complete list):
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The Adventure of Mansour, Mobile
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Gumball Racing, Mobile
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Bugs Bunny Builders, Mobile
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ScoobyDoo Saving Shaggy!, Mobile
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Batwheels Race, Mobile
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Quack the pipes!, VR
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The Powerpuff Girls Jump!, Mobile
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Victor and Valentino Gold Rush, Mobile
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Maomao Protectors of pure heart, Mobile
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Tom&Jerry Escape!, Mobile
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Power Players Defenders, Mobile
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Victor and Valentino Templo de Chocolate, Web
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Chocomilk, Web
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GeoCrush, Mobile
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We Bere Bears Crazy Fishing, Mobile
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Craig of the creek Itch to Explore, Mobile
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Cartoon Network Who’s the Family Genius?, Mobile
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Ben10 Who’s the Family Genius?, Mobile
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Tom&Jerry Mouse Chase, Mobile
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Clarence for President, Mobile
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CR7 Penalty Flick Soccer, Mobile
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Zip Galaxy, Mobile
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Omoberry World, Mobile
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Diana Hidden Objects, Mobile
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Fall of Light, PS4
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Petizoo Cartoon Network L.A, Web
ART DIRECTOR AND GENERAL ARTIST
Digital Tales, 2019-2022, Italy​​​
Defined and drove the artistic vision across projects, ensuring visual cohesion, production efficiency, and alignment with overall creative direction.
Key Responsibilities & Contributions:
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Defined and maintained the visual identity across multiple titles
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gameplay mechanicsCollaborated closely with Game Designers, Developers, and Product Managers to align art with
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Created high-quality Concept Art, UI/UX assets, 2D animations, Visual Effects and Character Designs
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Optimized art production workflows
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Supported updates and visual A/B testing iterations
Title I've worked on (Console):
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BookBound Brigade, PS/Nintendo Switch/Pc​
As Art Director of Bookbound Brigade, I led the complete visual development of the project, overseeing art direction and executing all core visual assets within a 10-month production cycle.
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Created all environments from concept art to full implementation in Unity
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Designed the game logo and visual identity
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Developed UI/UX systems
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Produced cinematic videos including intro, ending, and trailers
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Ensured visual cohesion across all artistic components
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Title I've worked on (Mobile):
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Assetto Corsa Mobile
LEAD ARTIST
Digital Tales, 2015-2019, Italy​​
Led art production, supporting the team in delivering high-quality assets within tight deadlines.
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Coordinated artists
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Contributed hands-on to asset creation and visual development​
Title I've worked on (Mobile):
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SBK16
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Tony Cairoli
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SBK 15
Interactive Kiosks and Web Games:
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DTales Trivia
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Creative Collisions, Milan's National Museum of Science and Technology
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It food Alive?, Milan's National Museum of Science and Technology
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Agro Innovation
GENERAL ARTIST
Dreamslair Entertainment S.R.L., 2012-2014, Italy
General Artist - UI/UX Artist - 2D Animations
Contributed as a multidisciplinary 2D artist to a live social game published on Facebook and Kongregate, supporting both asset production and early art coordination responsibilities.
Key Responsibilities & Contributions:
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Produced UI assets
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Created 2D Animations
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Managed video editing and post-production for promotional and in-game content
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Supported art direction decisions, taking initial leadership responsibilities within the art workflow
Title I've worked on:
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Ashtaria
SENIOR ARTIST
Iggy Travel Marketing & Consulting , 2009-2012, Argentina
Exclusive Artist for a monthly Children’s Magazine called “Veo Vea”.
44 magazine published.
SENIOR ARTIST
Aquar Studio , 2008-2011, Argentina
2D Artist, Web Design, 3D modeling, Video Editing and Post-Production
Developed illustrations and graphic content for websites and online platforms.
ARTIST
Tatanka Studio , 2006-2007, Argentina
2D Artist, 2D Animations, Video Editing and Post-Production
Developed branding materials and character designs for various multimedia projects, including advertising and animation.
ARTIST
Creatoons , 2004-2008, Argentina
2D Artist, 2D Animations, 3D Modeling, Video Editing and Post-Production
Designed and modeled 3D characters for animation projects, collaborating on post-production for commercial videos.
MAIN SKILLS
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Spine Pro
Unity